The most important component of being a roguelike game is actually being a game.
- Jeff Lait, rec.games.roguelike.development
Make a giant slimy skeletal rat bat ghoul lichmummy with a severed hand and floating skull.
- smatthews, #udic
Have no idea what a Roguelike is? Pay the Guide to Roguelike Games a visit!
TSL is an adventure game similar in style to the classic Rogue. It focuses on "hack and slash" action in a fantasy world, represented through an abstract text interface.
TSL is still under development; it's becoming more and more complete for each release but is still not quite "there" yet.
TSL at the RogueBasin wiki.
TSL is written in C using the ncurses API. The source should compile and run without problems on most GNU/Linux and BSD systems. Solaris and others might need a bit of tweaking, but I'm constantly trying to resolve any portability problems that appear.
The latest version is 0.16 and it was released 2010-04-05. Celebrations were held.
Release parties for 0.15 were held in Sweden and Finland.
Q: Will you add a graphical mode?
A: No.
Q: Will you add a 3D/multiplayer/realtime/etc mode?
A: No, no, no! Seriously; just stop all these silly requests. If you can't accept the game for what it is, it's clearly not for you, and I'm not going to "fix" it.
Q: Is there a Windows version?
A: No. I mostly use free UNIX-like OSes myself and frankly don't care much for the Windows world these days. Feel like maintaining a Windows port? Contact me!
Q: But why not!? (to any of the above)
A: I do this for fun and don't want to waste time adding features or solving problems I don't find interesting or need myself.
Q: Can I save my game?
A: Yes, save/load was introduced in 0.13.
Note: I didn't make the questions up myself. People really ask about these things.
I've moved HASAD to a page of its own.
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roguelike.php last modified on 2010-04-05 19:40:35